XR Software Engineer, random stuff maker
Trials and tribulations of setting up local LLM AI. Treat this as a comprehensive guide to running local AI models.
Continue Reading →A bit of an unorthodox graphic animation medium, but Unreal Engine does have some advantages when it comes to animating simple graphics. Here I’ll describe my process for creating ping animations for yet another Final Fantasy XIV plugin.
Continue Reading →A technical dive into how I made a Final Fantasy XIV proximity voice chat plugin and the learnings I discovered along the way.
Continue Reading →I occasionally stream my gameplay over on Twitch.tv, and with a recent computer upgrade, this is a good time to document my setup.
Continue Reading →A short but sweet VR escape room made back in 2017, Conjuror’s Eye is the first title I contributed to developing from start to finish and published on the Steam store.
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